Apple Silicon (M1 chip) Support in Rider

Starting from Rider 2021.3 release, Rider runs natively on Apple silicon chips. Choose the ".dmg (Apple Silicon)" item in the Download selector on this page

Please note, that there is still no Rider for Unreal Engine build compatible with Apple Silicon. 

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Why I had to install Rosseta with 2021.3 EAP ? It is not native Mac ARM app?

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Jaroslav Klim, have you downloaded and installed the macOS ARM64 build?

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Alexander Kurakin I used Toolbox App, there is only one choice to download EAP version, it is not recognize m1/intel? So I will reinstall it from your link.

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Anyone know when shall we see the 2021.3 coming to the stable channel?

And btw, anyone able fix the older .net versions + .net6 working side by side issue on a M1 device? (other then a workaround like unzipping the sdk to a different directory) I mean is there an official solution to this problem?

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Emre Besirik Just now I am solving this problem, for newer projects where can be used .NET 6 I use official way/folder. For .NET 5 and .NET Core 3.1 I use nested x64 folder. In Rider you have to change SDK folder on solution level. But there is still problem with no access to Azure CLI login from older version then .NET 6, I do not know why, maybe Rosseta? I have not found official solution for this :-( Let me know if you will find something. Thank you

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Jaroslav Klim

Changing MSBuild folder in projects < NET6 horrible idea, because you will lose performance while building solution on arm64 machine.

As i'm writing above in this thread, prefer solution it is add ENV Variable 'DOTNET_ROOT' before running project.

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Jaroslav Klim Have you installed a build from the EAP channel via Toolbox? Or just a regular release (Rider 2021.2.x)? Please share what you have in JetBrains Rider | About JetBrains Rider

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Any progress here? CLion is out, Rider is out, where did it got stuck with "Rider for Unreal Engine for Apple Silicon", considering it's essentially the same IDE and you already support C++ with CLion?

It's even offering itself...

Edited by Tonci Jukic
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Tonci Jukic Unreal Engine support will be merged in main Rider in 2022.1 EAP. M1 support will be available there.

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Hopefully ETA is some time soon?:)

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Tonci Jukic We hope to open it in the coming weeks.

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Is there a way to install the apple silicon version via homebrew?

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