I encountered an issue where the editor will prompt a C4800 error. Related Unreal Engine forums post. Searching around, I found this solution (video in German, subtitles in English).
The issue I'm having is that I cannot seem to compile the UnrealBuildTool folder, as stated in the video. I even tried opening my project in Visual Studio, building the folder and then back to rider, but it apparently did not work.
How can I build it?
It may be the case that simply by saving, rider is building it and I just have no idea. If that is the case, given that the issue persists, does anyone know what the solution to this issue is?
For context, the issue stems from the usage of timers, such as in:
GetWorld()->GetTimerManager().SetTimer(TimerHandle, this, &APirate::EnableSprinting, TimerDelay, this);