I use Rider's "Attach to Unity Editor" feature to debug my Unity project. The breakpoints work fine, but I can't find a way to automatically break on exception. The Unity console catches the thrown exception, but it continues running and there is nothing in Rider. I toggled "Error Pause" option in Unity console but while the player pauses, there is still nothing in Rider.
Is there anyway to catch unhandled exceptions from Unity project? For non-Unity project it works just fine.