how to use conditional breakpoints for matching Unreal FString or FName?

I am having a hard time trying to put a conditional breakpoint to get a match for an Unreal String or Name. Is this broken or is there a proper way to do it?

1 comment

Hello Dhanesh Bavot,

Thank you for contacting us.


This is an issue in Rider's debugger, regrettably, conditional breakpoints do not work as expected for these types. This issue is reproducible in testing environment and I'm afraid I cannot suggest any workarounds.

Please follow RIDER-96699 to monitor progress. Apologies for the inconvenience.


Let me know if you have any questions.


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