Unreal Play-In-Editor doesn't switch to editor
Hi,
It's driving me a bit nuts that Play-In-Editor for Unreal development doesn't actually switch to Unreal Editor. It's a lot of clicks and keystrokes every single time you run the project, and it becomes really frustrating after hundreds and thousands of times.
Is there any compelling reason for this? Every IDE I've ever seen brings the running app the foreground. I've never seen the IDE just stay on a logging screen, which means it must be designed for the primary purpose of reading the logs.
Is there any possible way to hack around this? I'm a millimeter from buying some keyboard macro tool to automatically click Play-In-Editor and then switch to Unreal. Crummy solution for sure, but it's just so desperately inconvenient the way it's currently done.
If this is really how it's designed, how do you do feature requests? On the Rider issue tracker, I found no category for Unreal or even C++.
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Hello,
Thank you for contacting Rider support and for your feedback.
Rider doesn't focus UE when the Play button is pressed, currently. We have an appropriate issue registered on our tracker: <Play> button doesn't focus UnrealEditor. We would appreciate it if you could upvote this issue to demonstrate your interest.
Regrettably, there is no way to hack around this.
Issues related to Unreal Engine can be found in our YouTrack using this search pattern: Project: RIDER Technology: Unreal Engine
If there is anything else I can assist you with, please tell me.
Have a nice day!
I have one workaround that kind of works, which is that I already have 3 monitors of Unreal windows open, and clicking any of them brings me to Unreal Editor. It's only a desktop fix and doesn't help you working on a laptop, where clicking with a trackpad is also more frustrating, increasing the tax on switching.
I think the intuition is settled on what should happen when you press play. I don't think I've ever seen an IDE run a program but not switch to it as well.
Thank you for your feedback.
Rider does focus on the launched application in case of launching a run configuration (via the Run button).
Regrettably, the Play button works differently. We hope to address this issue in future releases.
I am glad to hear that you found a workaround with multiple monitors.
Should you have any other questions, please tell me.