There's some plugins in our Unity project that tend to throw exceptions when we stop/recompile Unity. They don't do any harm, but they do cause Rider to break, which means we have to repeatedly continue or exit the debugger each time we exit play mode.
Ideally we could just ignore any errors in certain files. We have “Only break on exceptions thrown from user code” ticked, but I don't think Rider has a good sense of what code is ours. When it fires from a DLL, there's no way to fix/patch the issue.