Would you be willing to add reference tracking for calling functions from markers in Unity animations?

I am very positive about being able to see this in the rider when a function is referenced or called on a Unity object rather than in my code

I think this is one of the core features of the rider and I find it very useful. Thank you for your product.

However, there is one thing that I feel is lacking and would like to suggest.

 

When call a function by inserting a marker in the animation, This case it is not tracked by the rider.

I think this is probably the only case that I have found so far in about a year of using the rider where the rider does not track where the function called.

Would you be willing to add tracking for these calls?

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