Better File Organization for Engine-Generated Files

Recently, Godot 4.4 introduced a new feature: UID files. These files are generated by the engine and are associated with specific assets. You can read more about this in the Godot 4.4 update notes.

These UID files function similarly to Unity's .meta files. For example, if you have a file named Test.cs, the engine will generate a corresponding Test.cs.uid file.

I would like to know if there is a way to hide these files while still having the option to view them when needed. Ideally, a dropdown could be added in the file explorer, grouping related files together, such as:

Test.cs  ▼
 ├── Test.cs.uid

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1 comment

Hello Ayslan,

Thank you for contacting Rider support.

We introduced support for .uid files in Rider 2025.1 EAP 4: RIDER-120325 Support uid Godot 4.4 files

Now, in EAP 4, if you need to access these files, you can switch Explorer to “File System” and .uid files will be under dropdown next to the corresponding .cs file:

If you switch to Solution, no .uid files will be visible:

Hope that help!

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