how rider debug ue development pak file like vs
i use development pack mode to pack my unreal project. i want to debug the pack in rider.
I change the configuration of win64 development,but I failed. I know the vs can change debug configuration in project properties. So,if rider can do that, please tell me how do it
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Hello,
Thank you for contacting Rider support.
If I understand you correctly, you want to launch the Game target (instead of full Unreal Editor with a game project), do you?
If so, you can switch the target here:
Note, the project needs to be cooked at least once for the game target to launch.
My another idea is that you want to launch and debug the packaged project, do you? (Debug the {ExactPathToPackaged}/game.exe) If so, you can do it by creating a “Native executable” run configuration. Specify the launch arguments so that you can launch it:
If nothing helps, I would appreciate it if you could elaborate on your request.
Hope to hear from you soon.