How to view C# stack trace when a breakpoint is hit in native C++ plugin (Unity)?
I'm debugging a Unity project with a native C++ plugin. I use CLion to hit breakpoints in the C++ code, but I want to see the C# (managed) stack trace that led to the native call.
In CLion, only the native stack is visible.
Is there a way to view the managed C# call stack at the moment the native breakpoint is hit — either in CLion or Rider?
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Hello,
Yes, it is supported in Rider. Please see the screenshot below.
Have a nice day!