Occasionally when trying to compile in Unity JetBrains.ReSharper.Host64.exe will sit there and run the CPU for an annoyingly long time. If I just go ahead and close Rider Unity will actually start compiling. I thought at first that sometimes Unity was just taking forever to compile for some reason but it was not until I noticed this that it made more sense. Unity will say that it is starting to compile but I guess it actually isn't yet and Rider is sitting there and seemingly blocking something. As I mention as soon as I close Rider it is fine and Unity compiles.
Anyone have any ideas?
JetBrains Rider 2018.2.1