One Suggestion Using Unity and Some Questions
I have some suggestions when Using Unity.
1 - Fix Floating-Point Comparison should support auto-change to Mathf.Approximately https://docs.unity3d.com/ScriptReference/Mathf.Approximately.html
2 - On Visual Studio, I was used to using the F12 key to go to the next statement that uses the variable or method where the cursor is on. Is there something similar on Rider?
3 - On auto-format code, always Rider puts my first variable on the same line of the Header statement, how can I change it to avoid this?
[Header("Config")] public TokenInfo Info;
public SpriteRenderer tokenSprite;
Thanks
Cezar Wagenheimer
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