One Suggestion Using Unity and Some Questions

I have some suggestions when Using Unity.

 

1 - Fix Floating-Point Comparison should support auto-change to Mathf.Approximately https://docs.unity3d.com/ScriptReference/Mathf.Approximately.html

2 - On Visual Studio, I was used to using the F12 key to go to the next statement that uses the variable or method where the cursor is on. Is there something similar on Rider?

3 - On auto-format code, always Rider puts my first variable on the same line of the Header statement, how can I change it to avoid this?

[Header("Config")] public TokenInfo Info;
public SpriteRenderer tokenSprite;

Thanks

Cezar Wagenheimer

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