Unity Attach to Personal External Library Follow
I have an external library which builds to a DLL and is loaded from unity. I keep this solution open in a separate window from my Unity project. I generate the DLL and MDB and copy them into my Unity projects Assets/Plugins.
When i attach to the unity editor from my external libary, Rider says it's attached but all breakpoints I try to set state: "Not found loaded method for..."
Is there a specific configuration I need to get htis to work? Works fine in Visual Studio for Mac.
Thanks,
Adam
Please sign in to leave a comment.