Handling "Disabled parsing of Unity assets: Due to the size of the project"
Hi,
I have a large Unity Project. Everytime I open the Rider I get
"Disabled parsing of Unity assets: Due to the size of the project, parsing of Unity scenes, assets and prefabs has been disabled. Usages of C# code in these files will not be detected. Re-enabling can impact initial file processing."
Asset Usage finding is a pretty huge feature for me so I want it even at the cost of performance.
How do I enable this ALL the time instead of having to click it each time?
Please sign in to leave a comment.
Hello Alex,
Could you please clarify if you have enabled Parse text based asset ... option in File | Settings | Languages & Frameworks | Unity Engine? And when you see the notification have you chosen Turn on anyway?
Hi Alex,
This notification can be frustrating when working with large Unity projects in Rider. While there's no way to permanently disable the size check, here are a few options to consider:
1. Selective Asset Parsing:
2. Increased Indexing Memory (For Large Projects):
3. Consider Alternative Approaches:
Additional Tips:
Bonus: Unity Templates for Faster Development
While you tackle project size, if you're looking for ways to streamline your Unity development process, check out our collection of Unity templates at unity templates. These templates can provide a solid foundation for various game genres and can help you save time on project setup.
I hope this helps! Let me know if you have any other questions about optimizing Rider's performance with large Unity projects.
Is “specific assets” still available in Rider 2025.2 ?
Kamuran D. Chabuk The answer is incorrect. Please refer to the settings in File | Settings | Languages & Frameworks | Unity Engine.