Handling "Disabled parsing of Unity assets: Due to the size of the project"

Hi,

I have a large Unity Project. Everytime I open the Rider I get

"Disabled parsing of Unity assets: Due to the size of the project, parsing of Unity scenes, assets and prefabs has been disabled. Usages of C# code in these files will not be detected. Re-enabling can impact initial file processing."

Asset Usage finding is a pretty huge feature for me so I want it even at the cost of performance.

How do I enable this ALL the time instead of having to click it each time?

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Hello Alex,

Could you please clarify if you have enabled Parse text based asset ... option in File | Settings | Languages & Frameworks | Unity Engine? And when you see the notification have you chosen Turn on anyway? 

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