Rider for Unreal Engine - console support?

What we should expect in terms of support for the game consoles?
Is there are a chance that Rider would be able to compile and debug consoles just fine with the final release? For a great number of studios, this is much more important than support for Mac and Linux, a niche markets for big titles ;)

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Yes, we have such plans. Not sure about the estimations, though. Would be interesting to learn what exactly would you expect. Just compile/debug or smth more specific?

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Nope, I would only expect that it would simply work, and switching from Visual Studio would be seamless. "Just" that :)

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Console support is absolutely critical for us before we can consider it to be a serious replacement.

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This all seems reasonable enough. We'll put it to the tracker https://youtrack.jetbrains.com/issue/RIDER-43889 to collect more cases and users' comments.

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