Rider For Unreal Engine breakpoint takes too long to hit

After placing a breakpoint in a function which is called every tick I can play game for another 5-10 secs and just then is breakpoint hit.

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Hello! Thanks for your feedback. We have already fixed a couple of related performance issues, and right now we are implementing one more optimization, which should fix the problem even on very huge projects. The fix should be available in one of the next builds.


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