Showing inherited members in the debugger?

In Visual Studio, I am able to search for the value of inherited members of a particular instance when debugging in UE4. I have not been able to figure out how to do that in Rider. Is this already a feature of Rider?
I can already see member variables I created, but seeing the variables from, say, AActor, seem to be unavailable.
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Unfortunately, we didn't manage to reproduce this issue on our side. Please take the following steps, it'll help us to pinpoint the issue:
1. Turn off `Enable NatVis renderers for LLDB` in `File | Settings | Build, Execution, Deployment | Debugger | Data Views | C/C++`
2. Start a new debugging session and stop on the same frame
3. Open `Debugger Output (LLDB)` tab and run `fr v *this` command there. Please note that it'll take a considerable amount of time. After it finishes execution, you'll see a full tree of the current object.
My question is: do you see base classes in this tree?