We are using Rider 2020.1.3 with Unity 3D (2018.4.10)
Now when debugger stops in any breakpoint, Rider shows only one frame in stack trace
Everything used to be fine. At some point it became bad. Maybe this behaviour begun when I updated Rider last time (I'm not sure)
Invalidate Caches/Restart didnt help
Can you tell me please, how to fix this?