Unity user here :)
Just wondering if it's possible to add alternative code completion of initialization.
Like, instead of _body = new Rigidbody(); i'd like to have _body = GetComponent<Rigidbody>();
I'm a fan of templates and already have "gc" template for "GetComponent<T>();"
Unfortunately it's not possible to get variable type in surrounding template or create custom postfix like alternative to ".new".
Am I missing something?