[Unity] Asset usage of method is not detected if used by EventTrigger component?

Usage of method from Button.OnClick assigned through inspector works fine, but usages assigned from EventTrigger component is not tracked. I'm on freshly updated Rider 2020.3 and just noticed this

 

This script is used on nested prefab if this matters

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1 comment

Hello Andrew,

It seems to be a known issue: RIDER-47693. Please upvote in order to bring increased awareness to the issue and watch for monitoring the progress. 

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