Rider for Unreal Search Everywhere finds no engine classes
For example, when I `Ctrl+T` and type `UStaticMesh`, it just shows some meaningless forward declaration of `UStaticMesh`, without the real one in `StaticMesh.h` showing up.
How can I:
1. Search Everywhere for Engine's classes?
2. How can I search without forward declaration?
3. How can I always search with "All Places"?


Rider for Unreal Engine 2020.3.4
Build #RDCPPP-203.5981.165, built on January 15, 2021
Licensed to Tencent Technology (Shenzhen) Co., Ltd.
Runtime version: 11.0.9.1+11-b1145.24 amd64
VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o.
.NET Framework 4.0.30319.42000
Windows 10 10.0
GC: ParNew, ConcurrentMarkSweep
Memory: 1450M
Cores: 12
Registry: debugger.new.debug.tool.window.view=true, ide.tree.horizontal.default.autoscrolling=false, performance.watcher.sampling.interval.ms=200, ide.borderless.tab.caption.in.title=false, ide.tooltip.showAllSeverities=true, show.diff.preview.as.editor.tab=true, debugger.show.values.use.inlays=false, light.edit.file.open.enabled=false, performance.watcher.unresponsive.interval.ms=1000, ide.tree.expand.navigatable.on.double.click.disabled=true, search.everywhere.settings=true, show.diff.preview.as.editor.tab.with.single.click=true, parameter.info.max.visible.rows=10, ide.win.file.chooser.native=true, vcs.log.show.diff.preview.as.editor.tab=true, search.everywhere.pattern.checking=false, ide.tooltip.initialDelay=0, ide.require.transaction.for.model.changes=false, ide.debug.in.title=true, rdclient.asyncActions=false, ide.new.project.model=false
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Same here, the CTRL+T find behave quite strangely with engine declaration...
Hello,
Could you please try to clear following checkbox: `File | Settings | Languages & Frameworks | C++ | Unreal Engine | Treat Unreal Engine symbols as non-project in Search Everywhere/Go To`. Then search via Ctrl+T should work better for engine declarations.