Unity prefab
I'm trying Rider to work on Unity Development. So far I'm really enjoying how it integrates and how it perfoms.
One note though : when searching for script or fields references Rider also lists the prefabs where the mono behaviour is used and that's very good. That would be even better to open the prefab back in Unity Editor with the "Jump to Source" command. (like the chantilly on the cake)
Nicolas
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Hi Nicolas,
Thanks for you feedback! The good news is that this feature is already implemented. After clicking find usages item, Rider should navigate to Unity and open Find Usages tool window in Unity.
If this doesn't work for you, please check that other Rider-Unity interaction features work. Can you, for example, control play mode in Rider? Do the Play, Pause, and Step buttons in Rider work?
Hi Julia, thank you for your answer.
I'm able to make it work now, if the search reports an occurrence in a prefab I've to double click on the guid to have unity open the prefab/scene and locate the game object that refers the script
I'm not sure it makes sense to display the asset guid in rider, but the feature works.
Thanks for confirming it, Nicolas! I'll pass your feedback to Rider developers. It looks like this feature is not that easy to find.