I've been trying to use LLDB to inspect values in my code, however I keep hitting a wall when trying to get a return value from functions. For instance, debugging in a UActorComponent, this works:
> p AttachParent
(UInteractionListenerComponent *) $79 = 0x00000246e3460800 þC0x00000246e3460800þE (Name=þSInteractionListenerþE)
But when I try to call a function to return the parent actor, I get:
> expr this->GetOwner()
error: no member named 'GetOwner' in '<this class>'
I tried adding the .lldbinit file, pointing to the directory of my custom install for UE4.
Any ideas? Thanks!