Layers & Tags doesn't get updated very quickly

When changing the tags and layers in unity (like creating a new one named "test"), Rider will mark the call LayerMask.GetMask("test") as likely to fail at runtime. Obviously this doesn't happen but the error persists usually for a good while or until i restart rider / unity. This isn't a major issue, but it would be nice if I could trust it when it comes to LayerMask related code as sometimes they can get a bit tricky.

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Hello Andrew,

Have you tried saving changes manually in Unity project before switching to Rider? Does it help?

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