Disable "treat warnings as errors" in Rider for Unreal?

The Rider docs say I do this in solution properties, but Rider for Unreal won't let me edit solution properties.

I'm working with third party code that is chock full of warnings.  How can I keep it from stopping my compile?

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Hello,

A lot of compiler warnings are treated as errors by UBT itself. Here is an appropriate thread on the Epic Games forum. 

Would you mind clarifying your use case in more detail and sharing the details as described below? 

* Is the third-party code you work with open source? Would you mind sharing the exact sources, so we could reproduce the issue and elaborate if we have a compatible solution?
* Fullscreen screenshot of Rider that demonstrates the issue;

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