Rider does not show all debug variables when using with Unreal

In this picture I have two local float variables called xx and yy.  I would expect these to be displayed in the debug window like the other variables of this function.

 

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I got the same problem. But the same variable does not show in Visual Studio debug mode. Maybe it's not Rider's problem.

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OK, I solved it. My default solution configuration is Development Editor | Win64. Change it to DebugGame Editor | Win64 and all the variable show up. I think the compiler is optimizing my code in Development mode.

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Hi TypeAlphaIcarus, thank you for keeping us posted. 

Dan Elebash, could you please check the same way and tell me how it works for you? Thanks! 

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