Rider does not show all debug variables when using with Unreal
In this picture I have two local float variables called xx and yy. I would expect these to be displayed in the debug window like the other variables of this function.

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I got the same problem. But the same variable does not show in Visual Studio debug mode. Maybe it's not Rider's problem.
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OK, I solved it. My default solution configuration is Development Editor | Win64. Change it to DebugGame Editor | Win64 and all the variable show up. I think the compiler is optimizing my code in Development mode.
Hi TypeAlphaIcarus, thank you for keeping us posted.
Dan Elebash, could you please check the same way and tell me how it works for you? Thanks!