It's a really simple question, but I didn't find anything related on forum/documentation.
How can I print a formatted log with variable values in "Evaluate Expression" / "Evaluate and Log" with UE4 ?
Using FString::Printf("%s %s", *variable1.ToString(), *variable2.ToString()) is not recognized ("error no member named Printf in FString"). *ToString() will not be accessible either.
Also entering one variable name will display its description correctly, but is it possible to have multiple evaluation in one expression ? (ex: "variable1;variable2..." )
Thanks a lot !