I am trying out Rider with UE5. After installing Rider and opening the project, I got a popup telling me that RiderLink plugin for the Engine needs to be installed. The popup was quite clear in the intention to install the plugin into the engine, not the project. After confirming it, Rider installed the plugin into my project, rather than into the Engine. This is really odd for several reasons:
1. Why would I want the IDE plugin to be project specific?
2. The plugin contains about 400 files, that's quite a bloat to have duplicated in every project.
3. The very next popup wants to add all those 400 files to the version control O_o
That's quite crazy first experience.
Am I doing something wrong? How can I install Riderlink to the engine, rather than the project. And why does the popup say it's installing the plugin to the engine when it installs it into the project?