Issues with installing Unreal plugin..
hello there.
Every time when I open Rider, it tries to install Unreal plugin into our game project.. but without success, the directory for the plugin is empty and this is log
thank you
Marek
Running AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\Mara\AppData\Local\Temp\UnrealLink\Qecohuw\RiderLink.uplugin -Package=C:\Users\Mara\AppData\Local\Temp\UnrealLink\Kevasap
ERROR: System.Exception: Found no script module records.
at AutomationToolDriver.Program.InitializeScriptModules(String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess) in g:\Dev\Unreal\UE5.0-Build\Engine\Source\Programs\AutomationTool\CompileScriptModules.cs:line 76
at AutomationToolDriver.Program.MainProc() in g:\Dev\Unreal\UE5.0-Build\Engine\Source\Programs\AutomationTool\Program.cs:line 414
at UnrealBuildBase.ProcessSingleton.RunSingleInstance(Func`1 Main, Boolean bWaitForUATMutex) in g:\Dev\Unreal\UE5.0-Build\Engine\Source\Programs\Shared\EpicGames.Build\Automation\ProcessSingleton.cs:line 61
at AutomationToolDriver.Program.Main(String[] Arguments) in g:\Dev\Unreal\UE5.0-Build\Engine\Source\Programs\AutomationTool\Program.cs:line 394
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=0 (Success)
Updating environment variables set by a Turnkey sub-process
The system cannot find the path specified.
The system cannot find the path specified.
Failed to patch RiderLink.uplugin
Failed to set `EnableByDefault` to true in RiderLink.uplugin
You need to manually enable RiderLink in UnrealEditor
RiderLink plugin installed
RiderLink plugin was installed to: C:\Madfinger Games\FTW\Game\Plugins\Developer\RiderLink
Refreshing project files
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Thank you for contacting Rider support.
We are sorry to hear that you encountered such an issue.
Would you mind ensuring that
* Try deleting the RiderLink folder from `{GameProject}\Plugins\Developer\RiderLink` and ensure that you have no RiderLink installed in Engine `{UE_InstallationPath}\Engine\Plugins\Developer\RiderLink`;
* You can build your project correctly with no issues;
* You have no running instance of Unreal Engine;
* Try installing RiderLink via `Settings | Languages & Frameworks | Unreal Engine | Install RiderLink in Game`. If it fails, try `Extract RiderLink in Game` option.
If you still can' the same issue after the steps above, would you mind sharing the additional information as described below?
* The exact version of Unreal Engine you use (for example, 5.0.3 from EpicGames Launcher or 5.0.2 from GitHub). Do you probably use a custom version of the engine?
* OS you use;
* Reproduce the issue, collect Rider logs via `Help | Collect Logs` and share the generated archive with us. (please upload the archive to the [Upload Service](https://uploads.jetbrains.com/) and let me know the Upload ID);
* Try reproducing this issue with any UE5 template project and let me know the result.
Thank you in advance and have a nice day!
thank you for the quick reply Dmitry.
I have removed sources from unreal engine and extracted Rider Link into the game and it works as intended.
Thank you and have a good day ;)
Marek
I am happy to hear that the problem has been solved.
Should you have any other questions or difficulties in the future, do not hesitate to contact support.
Have a nice day!