Is there any way to set in Unreal engine the MSBuild of Rider, or do I need the Visual Studio license?


We use Rider for the Unreal Engine, the IDE works with the MSBuild tools from Rider, but Unreal Engine apparently only allows you to select the versions of MSBuild distributed by Microsoft. These require a Visual Studio license, is there any way to set it up to only use Rider and its tools?


Hello Javier,

Thank you for contacting Rider support.

Regrettably, there is no way to make Rider work with Unreal Engine on Windows without having the Visual Studio or the Build Tools for Visual Studio installed on a machine. More specifically, you require the MSVC compiler and MSBuild with C++ toolchain that is available from these installers (Desktop development with C++).

At the moment, Rider leverages MSVC to build the Unreal Engine projects on Windows because Unreal Engine itself heavily depends on MSVC. This is unlikely to change in the short term, but we are aware of this issue and we are working on it.

Should you have any other questions or anything is unclear, please let me know. Have a nice day!


I understand, thank you very much for your quick response.


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