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Matt Ellis
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123
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July 01, 2021 13:15
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March 02, 2016 11:16
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Created
July 01, 2021 13:15
Unfortunately, this is limited to only known Unity APIs, and not currently extensible to user APIs. I've added a feature request at JetBrains/resharper-unity#2115 to look at making this more extens...
Community
General Discussion
String suggestions in Unity
1 vote
Created
April 19, 2021 09:28
As of Rider 2021.1, debugging players should work fine over wifi. However, there is a bug in USB support for iOS players in Rider 2021.1 on Mac/Linux (it worked fine in 2020.3). This will be fixed ...
Community
General Discussion
Rider can't attach to unity process
1 vote
Created
February 11, 2019 13:18
Forgot to add this bit :) Please can you check that you're on Rider 2018.3.2 (or the just released 2018.3.3), and if you think "PostProcessingBehaviour" should be resolved, can you let me know what...
Community
General Discussion
Cannot resolve symbol - string?
0 votes
Created
February 11, 2019 12:35
Actually, I think this is a different scenario than the one in the YouTrack ticket linked by Sofia. What Rider is doing here is that it knows the "PostProcessingBehaviour" string literal is intende...
Community
General Discussion
Cannot resolve symbol - string?
1 vote
Created
September 06, 2018 19:51
Can you go to Version Control -> Ignored Files in Rider's settings/preferences and see if you've got .meta files ignored?
Community
General Discussion
Rider ignores .meta files, though they're not in .gitignore
0 votes
Created
August 08, 2018 19:47
I haven't seen Visual Studio work like this - normally, when Unity regenerates the project files, it also regenerates the solution files, and any external projects you've added are removed. Is this...
Community
General Discussion
Using external projects in Unity project?
0 votes
Created
July 18, 2018 13:20
It looks like you've opened the project by opening the folder, and not the solution file. At Rider's welcome screen, click "Open Solution or Project" and navigate to the .sln file that lives in the...
Community
General Discussion
Working with Unity
0 votes
Created
July 09, 2018 18:08
You don't need MonoDevelop or VS installed to use Rider, no. It makes opening your first Unity project a little easier, because you can just open an existing Visual Studio .sln file and Rider does ...
Community
General Discussion
Working with Unity
0 votes
Created
July 06, 2018 08:59
By the way, I've raised an issue to make this Console message a bit more user friendly: RIDER-17412
Community
General Discussion
Working with Unity
0 votes
Created
July 06, 2018 08:44
From what you've written, it sounds like you've used the Unity Class Library template to create a solution from within Rider. I suspect this isn't what you're after. This template is used to create...
Community
General Discussion
Working with Unity
0 votes
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