Steffen
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Created How do I keep a log of all AI prompts and responses? (automated)
I have to comply with GenAI rules imposed by a grant body. They require me to keep a log:> This log should list: the model used, dates of prompts, the prompts themselves, the unedited output.While ... -
Edited Complaint: Junie is aggressively making changes! Disrespecting my prompts and preferences!
I've been designing with Claude - great experience but costly - and decided to try Junie for the past two days. I have a context.md file that I give her when starting the chat. I say “read the cont... -
Created AI Credits do stack! (dotUltimate + AI Ultimate = 45 AI credits)
I'm on dotUltimate plan (+10 AI credits). Since that didn't suffice my needs, I decided to pay for AI Ultimate (+35 AI credits).Today, just half a month has passed and my AI credits was below 1.0 I... -
Edited Rider Code Cleanup is now replacing "x == false" with "!x"
This:if (String.IsNullOrEmpty(path) == false) return false;is now changing into this after Code Cleanup:if (!String.IsNullOrEmpty(path)) return false; I can't find any option in C# Code Style... -
Created How to refactor a type so it becomes a nested type? (C#)
It's easy to refactor a nested type via “Move to Outer Scope”. But how would I refactor an existing type to become a nested type of another class?In this example, I want to refactor “MakeThisNested... -
Created Prevent Rider from removing "using XXX = Name.Space.Class;" ?
I often use this for clarity in my code: ```using GridCoord = UnityEngine.Vector3Int;``` But often when refactoring, like moving a type to its own file, Rider will simply replace all occurances of ... -
Created No syntax highlighting in just one specific .cs file
Since yesterday one of my Unity project .cs files (MeshFace.cs) shows no syntax highlighting at all anymore but code completion still works. Other .cs files in the same namespace & assembly (asmdef...