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February 21, 2025 08:52
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June 14, 2024 03:19
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Created
January 27, 2025 05:55
I happened to stumble upon this option while looking for something else - the option is in: Editor → Code Style → C# → Other → Unity → Force a line break after any [Header] annotations
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General Discussion
Rider insists on making Unity [Header] attributes inline
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Created
January 15, 2025 20:39
Expected/desired formatting: [Header("UI References")] [SerializeField] private GameObject Example1; [SerializeField] private GameObject Example2; [SerializeField] p...
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General Discussion
Rider insists on making Unity [Header] attributes inline
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Created
December 25, 2024 23:46
Setting “Place field attribute on same line” to “Never” does fix this; but then all other attributes, like [SerializeField] are then placed on the line above, which is not desirable.I would like a ...
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General Discussion
Rider insists on making Unity [Header] attributes inline
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Created
December 19, 2024 06:32
Hi,For some reason “Group by Usage Type” lists the inherited classes' constructor definitions as invocations; but it doesn't show the actual invocations of these constructors e.g. new B(1, 2). The...
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How to find usages of inherited constructor
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Created
July 18, 2024 17:31
For some reason, this is working now. I had added two files via right click -→ Create -→ C# Script and they were not automatically added to git. Now all new scripts I create are added. All that ...
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Unity - new scripts aren't automatically added to git
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Created
July 17, 2024 19:18
Yes, it is. My settings are the same as the screenshot you posted.
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General Discussion
Unity - new scripts aren't automatically added to git
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Created
July 16, 2024 21:37
That was it, thanks.
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General Discussion
Change color of selected variable in scrollbar
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Created
July 16, 2024 21:35
This setting is already set to “Add silently”.
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General Discussion
Unity - new scripts aren't automatically added to git
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Created
July 10, 2024 16:27
That completely disables the feature. I only want to disable it for methods in the Debug class. It doesn't really make sense to have this warning appearing on debug methods in the first place.
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General Discussion
Suppress expensive method warnings for entire class
0 votes
Created
June 17, 2024 21:59
That's what I was looking for. Thanks.
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General Discussion
How to customize code completion
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