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Piotr Kmiecik

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  • Total activity 5
  • Last activity August 29, 2024 12:11
  • Member since August 26, 2024 14:35
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  • Created August 29, 2024 12:11
    but `KeyName` is private so shouldn't this be disallowed anyway ? can You please show me screen of this working for You?and as mentioned before Params.Key.ToString whicha are publicly accessible ar...
    1. Community
    2. General Discussion
    3. how to use conditional breakpoints for matching Unreal FString or FName?
    • 0 votes
  • Edited August 27, 2024 19:11
    As mentioned in first post:  ue 5.4.3Removing .dll does not solve issue
    1. Community
    2. General Discussion
    3. how to use conditional breakpoints for matching Unreal FString or FName?
    • 0 votes
  • Created August 27, 2024 14:48
    Dmitry Kazantsev  thanks for answer!(I saw the blog post) but still got this result:Key is struct FKey from InputCoreTypes.h  
    1. Community
    2. General Discussion
    3. how to use conditional breakpoints for matching Unreal FString or FName?
    • 0 votes
  • Edited August 26, 2024 14:53
    Dmitry Kazantsev What am I doing  wrong ?- DebugGame Editor, editor with debug symbols installed from EGS, some c++ game project- passed module as stated in: https://youtrack.jetbrains.com/issue/RI...
    1. Community
    2. General Discussion
    3. how to use conditional breakpoints for matching Unreal FString or FName?
    • 0 votes
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