BlueBeetle
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BlueBeetle created a post, How to debug Unreal Engine engine code in an installed build?
Hi!So, as the title says, a while ago I switched from using binary builds of Unreal Engine to building my own installed build from the source tree. Looking at my installation, I can see that the .p... -
BlueBeetle created a post, Can I fine grain control Inconsistent Unreal Engine Naming?
Hi all,I'd like to disable annotations for both function input parameters and local variables names not starting with a capital letter, while keeping the rest of the Unreal Engine naming convention... -
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BlueBeetle created a post, Unreal Engine debugger shows unknown location in call stacks
When debugging in Unreal Engine, I noticed that the debugger sometimes shows no information about where the thread is exactly. This happens very often with worker threads. For example, I'm now faci...