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Marcel
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January 17, 2021 15:13
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September 24, 2020 16:58
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Created
October 26, 2020 15:39
You should be able to change it in the bottom of the editor:
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Unity Auto Build Fix - #ifdef UNITY_EDITOR for using UnityEditor
1 vote
Created
October 26, 2020 08:34
https://docs.unity3d.com/Packages/com.unity.ide.rider@2.0/manual/using-the-jetbrains-rider-editor-package.html
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Unity Auto Build Fix - #ifdef UNITY_EDITOR for using UnityEditor
0 votes
Created
October 26, 2020 08:32
To be fair: since i wrote this Rider introduced player projects which can enabled in Unity project settings. They display errors in cases of editor code being used in runtime classes.
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Unity Auto Build Fix - #ifdef UNITY_EDITOR for using UnityEditor
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Created
September 25, 2020 10:59
Fixed by manually adding the environment variable MSBuildSDKsPath with C:\Program Files\dotnet\sdk\3.1.402\Sdks
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.NET Core SDK is missing (Windows)
0 votes
Edited
September 24, 2020 16:59
Having a similar issue right now. Getting the following error: [MSB4236] The SDK 'Microsoft.NET.Sdk' specified could not be found. Using Rider 2020.3 EAP 1 when running dotnet --info I get: λ dotne...
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.NET Core SDK is missing (Windows)
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