Home
Rider Support | JetBrains
Contact Support
Community
Sign in

Akarpinski

Avatar
  • Total activity 4
  • Last activity October 26, 2020 13:38
  • Member since October 26, 2020 08:16
  • Following 0 users
  • Followed by 0 users
  • Votes 1
  • Subscriptions 1
Activity overview Posts (0) Comments (2)
  • Akarpinski commented, October 26, 2020 13:38
    Ok, I tested this it's a different use case. It doesn't allow you to use Editor classes at all, like they are not added to solution dependencies. So you have to blindly write code inside: #if UNITY...
    1. Community
    2. General Discussion
    3. Unity Auto Build Fix - #ifdef UNITY_EDITOR for using UnityEditor
    • 0 votes
  • Akarpinski commented, October 26, 2020 08:19
    Yes. It doesn't make sense not to do it. Additionally, issue warning for using any editor package code in normal classes (outside Editor folder) that this needs to be wrapped in #if UNITY_EDITOR It...
    1. Community
    2. General Discussion
    3. Unity Auto Build Fix - #ifdef UNITY_EDITOR for using UnityEditor
    • 0 votes
Copyright © 2000– JetBrains s.r.o.