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Kirill Filin
Total activity
396
Last activity
July 28, 2023 09:16
Member since
May 18, 2020 14:01
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Created
July 28, 2023 09:16
Hello Dhanesh Bavot, Thank you for contacting us. This is an issue in Rider's debugger, regrettably, conditional breakpoints do not work as expected for these types. This issue is reproducible in...
Community
General Discussion
how to use conditional breakpoints for matching Unreal FString or FName?
0 votes
Created
July 26, 2023 13:15
Hello Muchenhen, If you are using separate repositories for the Engine and your game project, you might need to add the engine's root directory to Settings | Version Control | Directory Mappings. ...
Community
General Discussion
[UnrealEngine]How to view both project and engine Git in Rider?
0 votes
Created
July 12, 2023 13:22
Hello Huha Thank you for the detailed description of the issue. It looks like a known issue IDEA-318373. We are working on a fix. Please feel free to "Watch issue" to monitor progress.
Community
General Discussion
Rider sometimes jumps to a different line when clicking back in after alt tab
0 votes
Created
June 19, 2023 11:23
Hello Markus Haslinger, We have plans to implement something similar to "Diagnostic Tools" in the scope of DMRY-3713 (the issue is filed in dotMemory project, but the feature will be available in R...
Community
General Discussion
VS like "Diagnostic Tools"
0 votes
Created
June 14, 2023 08:22
Hello Xmichael99, Rider does support Linux, however Xamarin.Android workload is not supported because SDK itself is not officially supported on Linux. You can find more information about this issue...
Community
General Discussion
Xamarin SDK not found
0 votes
Created
June 07, 2023 08:50
Hello Owlasd1, This looks like a known issue DBE-16118. I'm afraid, I cannot suggest any workarounds at this time. Apologies for the inconvenience.
Community
General Discussion
Line separator when editing mssql view\procedure\function
0 votes
Created
April 24, 2023 09:50
Hello Velkhana, I'm afraid, Rider won't be able to resolve the symbols you generate with custom UHT. We have an existing issue about this, but I can't give you any workarounds. Please feel free to ...
Community
General Discussion
How to index Unreal's generated headers in Rider
0 votes
Created
April 12, 2023 12:55
Thanks for the update! If you encounter this issue again, it would be great if you could additionally send us your Rider logs (collected via Help->Collect Logs). You can upload the log archive to t...
Community
General Discussion
Rider sometimes jumps to a different line when clicking back in after alt tab
0 votes
Created
April 10, 2023 12:45
Hello Namrog84, Would you mind recording a short video demonstrating the issue so we can look into this problem?
Community
General Discussion
Rider sometimes jumps to a different line when clicking back in after alt tab
0 votes
Created
April 05, 2023 21:59
Hello Angel 1515, You can rebuild just UnrealBuildTool by opening %Path_to_UE%\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.sln in Rider and building a solution after making necessary c...
Community
General Discussion
Rebuild UnrealBuildTool folder (C4800 error - edited VCToolChain.cs)
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