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Kirill Filin
Total activity
419
Last activity
November 29, 2023 13:14
Member since
May 18, 2020 14:01
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Created
August 19, 2020 09:27
Devis Nikola Stephen Kennedy, This seems like a known issue. Please, try running tests against x64 platform explicitly via "Session Options" - I'm attaching a couple of screenshots as a reference.
Known Issues
Problems with .NET unit testing
3 votes
Created
June 04, 2020 13:46
Hello zhen liu, You can set up environment variables, used during testing via Test Runner's Environment variables option. You can find more about this setting here. Let us know if you have any ...
Community
General Discussion
How to set environment variables for running unit tests?
3 votes
Created
February 09, 2021 14:06
Hi Thomas Schreiner, We are currently working on it and plan to release Blazor WASM debugging support in one of the 2021.X releases. You can follow this issue to track progress.
Community
General Discussion
Debug Blazor WASM
1 vote
Created
June 17, 2020 11:27
Hi Vitaly, You may run multiple copies of IDEs under personal license at the same time across multiple systems. There is no strict limit when it comes to a number of instances. You can read a bit...
Community
General Discussion
Using one personal license on 2 or more personal computers
2 votes
Created
June 16, 2020 18:11
Hello Eric, You can disable addition of [NotNull] attribute by disabling Automatically propagate annotations option located under Settings -> Editor -> Inspection Settings -> Code Annotations L...
Community
General Discussion
Disabling the NotNull attribute
2 votes
Created
November 15, 2023 16:52
Hello m kh,This code style for UPROPERTY is not available in Rider yet. Please feel free to vote for RSCPP-35090 to demonstrate your interest.
Community
General Discussion
Can't Have Unreal Engine UPROPERTY on the same line
1 vote
Created
November 01, 2023 08:09
Hello ryobg,Would you mind opening an issue using Help→Report a Bug and attaching your Rider logs when prompted? In addition to the logs, please mention your UE version in the issue description. Fo...
Community
General Discussion
Unreal Engine : Failed to initialize Project Model
1 vote
Created
August 31, 2022 12:42
Hello William na, Currently Rider does not have a built-in alternative to CoPilot. Please feel free to vote for RIDER-76539.
Community
General Discussion
Is there free alternative to github copilot for unreal engine c++ ?
1 vote
Created
August 03, 2022 10:16
Hello Samathan, Would you mind checking if MediaAssets dependency is included in your *.Build.cs? PublicDependencyModuleNames.AddRange(new string[] { ..., "MediaAssets" });
Community
General Discussion
Rider can't find Unreal's engine files?
1 vote
Edited
July 26, 2022 13:02
Official comment
Hi Samathan, Rider uses UE configuration settings. The configuration will depend on what exactly are you trying to do - for example, if you are working on new features and playtesting them, you mig...
Community
General Discussion
Differences between the solution configurations?
1 vote
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