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Bohdon
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September 07, 2024 23:09
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November 16, 2020 16:03
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Edited
September 07, 2024 22:46
Ah nevermind! I didn't realize FName comparison was also added, all that was needed was the .dll to be explicitly included. This works (but not in breakpoints): {,,UnrealEditor-Core.dll} Obj->NameP...
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General Discussion
how to use conditional breakpoints for matching Unreal FString or FName?
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Edited
September 07, 2024 23:09
Amazing, can't wait for the update to support easy comparisons, thanks so much for working on this!I couldn't get this to work with -InputCore.dll but -Core.dll seemed to do the trick: {,,UnrealEdi...
Community
General Discussion
how to use conditional breakpoints for matching Unreal FString or FName?
0 votes