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Bohdon

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  • Total activity 6
  • Last activity September 07, 2024 23:09
  • Member since November 16, 2020 16:03
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  • Votes 2
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  • Edited September 07, 2024 22:46
    Ah nevermind! I didn't realize FName comparison was also added, all that was needed was the .dll to be explicitly included. This works (but not in breakpoints): {,,UnrealEditor-Core.dll} Obj->NameP...
    1. Community
    2. General Discussion
    3. how to use conditional breakpoints for matching Unreal FString or FName?
    • 0 votes
  • Edited September 07, 2024 23:09
    Amazing, can't wait for the update to support easy comparisons, thanks so much for working on this!I couldn't get this to work with -InputCore.dll but -Core.dll seemed to do the trick: {,,UnrealEdi...
    1. Community
    2. General Discussion
    3. how to use conditional breakpoints for matching Unreal FString or FName?
    • 0 votes
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