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Jess

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  • Total activity 2
  • Last activity February 11, 2025 23:45
  • Member since February 11, 2025 23:45
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  • Created February 11, 2025 23:45
    As this is the top response on search engines right now I just wanted to weigh in with how I've personally solved this. It may not be the best solution but it solves the 2 main issues of having to ...
    1. Community
    2. General Discussion
    3. How to disable expensive method warning project-wide for Unity's Debug.Log calls?
    • 0 votes
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