WildRikku
- Total activity 42
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 4
- Subscriptions 14
-
Created How to export the code cleanup profiles?
Hi folks,I've recently started using custom code cleanup profiles, a great feature that has been very useful in combination with automatic applying on git commit. I'd now like to do that on all my ... -
Created Referencing assembly does not seem to work
Hi everyone,I am unsure if the following is a bug or if I misunderstood something, since I only recently started to learn how to use assembly definitions in Unity.I have a Unity 6.3 project with tw... -
Created Plugin idea or feature suggestion: Resolve Unity fileIDs
Hi everyone,Unity has great support for version control since all files are text, but especially scene files can be almost useless since all references are IDs. So even with Rider's great diff view... -
Created Can I change the preferred style of XML documentation?
Hi folks,when using Rider to code C# for Unity, entering three slashes above a method automatically creates summary start and end tags. However, when coding C++ for Unreal, entering three slashes d... -
Created Feature request: Unity UI Toolkit: Detect that serialised fields are used by UI Toolkit data binding
Hi Jetbrains team,I noticed that Rider reports “Serialised field … is never used” when the field is indeed used by a UI Toolkit data binding. It would be great if this was supported. I can understa... -
Created Rider wrongly reports and applies that an editorconfig is overriding line feed settings
Hi everyone,I can't stop Rider from removing newlines at the end of my files. It looks like it thinks the .editorconfig has “line feed at end of file” set to false, but that is not the case.This is... -
Created Identifier not available, possibly due to compiler optimizations, but optimization is off
Hi there,this is in Rider 2026.1 with C++ in Unreal Engine 5 on Windows. I can't figure out how to turn off compiler optimizations so I see all fields when debugging. I frequently stumble into “ide... -
Created Ideas to reduce clutter in tabs caused by C++ header and implementation files
Hi everyone,I'd like to share two ideas to reduce the tab cluttering caused by the fact that C++ uses separate files for headers and implementation. Maybe some of these are already in Rider, in tha... -
Created Is there a list of supported Doxygen tags for Rider C++?
Hi everyone,Rider supports a lot of DocBlock tags in Unity C#, but it seems to lack most of them in Unreal C++. By “support” I mean that it reads them and uses them for the quick documentation pop-... -
Created EditorConfig has * section that overrides others but cannot be changed within Rider?
Hi everyone,today I tried to figure out why trailing line breaks were removed from my C++ source files even though I had enabled trailing line breaks in code style settings and disabled removal of ...