WildRikku
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Created Is there a list of supported Doxygen tags for Rider C++?
Hi everyone,Rider supports a lot of DocBlock tags in Unity C#, but it seems to lack most of them in Unreal C++. By “support” I mean that it reads them and uses them for the quick documentation pop-... -
Created EditorConfig has * section that overrides others but cannot be changed within Rider?
Hi everyone,today I tried to figure out why trailing line breaks were removed from my C++ source files even though I had enabled trailing line breaks in code style settings and disabled removal of ... -
Created Where is the window layout stored? + question on default layout
Hello,I noticed that Rider can have one layout for all projects or one per project. I got a second screen and created a nice layout for one of my projects that uses both screens. I thought I might ... -
Created Odin: Possible wrong warning on invalid group path
Hello everyone,I noticed that Rider informs me on wrong paths in my Odin Inspector groups even though they work. I tried figuring out if they work but have wrong syntax, but all other ways to use t... -
Created Question or feature suggestion: Jump to event listener
Hi everyone,I often find myself looking at code where I invoke a C# event and want to check where it goes, meaning to the methods that have been attached to the event. I found two ways to do that:A... -
Edited Debugging Unity standalone player immediately terminates with exit code 1
Hello,I need to debug my game build. I use the standalone player build & debug config and put my game's executable, leaving the rest at default. When I click Debug, Rider initiates the debugger and...