Rider currently has cross-platform support for Unreal Engine projects. Regular C++ projects can be created or opened only on Windows. You might want to check out CLion for cross-platform C++ development.
Compiling non-UE C++ project using Rider on MacOS is not possible and was never possible. You would need to open an .xcodeproj or cmake based project. None of it is not supported in Rider. You can only open an .uproject/.uprojectdirs project to get C++ support in Rider on MacOS.
Probably, you had Windows in Parallels or had a remote desktop connection to Windows machine. We have no plans to bring non-UE C++ support to Rider in the nearest future.
Should you have any other questions or difficulties, please let me know.
Hello Cosimo,
Rider currently has cross-platform support for Unreal Engine projects. Regular C++ projects can be created or opened only on Windows. You might want to check out CLion for cross-platform C++ development.
Hi Ivan,
Thanks for your prompt reply.
That's what I seemed to understand, however, the project did compile for me at the some point on MacOS.
Was there support before?
Is there any intention of adding support for C++ project on MacOS in Rider in the near future?
Thanks,
Cosimo
Compiling non-UE C++ project using Rider on MacOS is not possible and was never possible. You would need to open an .xcodeproj or cmake based project. None of it is not supported in Rider. You can only open an .uproject/.uprojectdirs project to get C++ support in Rider on MacOS.
Probably, you had Windows in Parallels or had a remote desktop connection to Windows machine.
We have no plans to bring non-UE C++ support to Rider in the nearest future.
Should you have any other questions or difficulties, please let me know.
Have a nice day!