iOS Target For Unreal Engine?

Hi

I'm loving the support for Unreal Engine that's built in Rider, but I am wondering why I can't see an iOS target..? I can build for IOS within the editor no problem, and even TVOS is there πŸ˜…

Is there anything I need to do, to get it to appear? This makes making iOS specific code tricky as I can't check the PLATFORM_IOS definitions, as I can't switch to the target.

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2 comments

Hey Alexandra Guk I think there may have been a typo in your response?Β 

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Hello Nicholas,

Thank you for contacting Rider support.Β 

You are right, that was a typo.

Regrettably, the IOS target is not supported in Rider yet. There is no way nor to select/build IOS target neither making PLATFORM_IOS symbol be defined. Apologies for the inconvenience.

We would appreciate it if you could upvote this feature request to demonstrate your interest: Support Android, IOS and other non-host configurations in .uproject project model;Β 

Should you have any other questions or difficulties, please let me know.

Have a nice day!

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