UNITY BUG BECAUSE OF RIDER - String conversion error: Illegal byte sequence encounted in the input.

The error only occurs when the cinemachine object is selected or play mode started. It does not appear when another object is selected in editor mode.
I opened an empty project for testing, just loaded the cinemachine, and as soon as I created the cinemachine object, the error started to appear, as you can see in the picture.


When I delete the rider and switch to visual studio, there is no problem. I have uninstalled it many times, reset the computer, tried different versions of Rider and every time I use Rider I get an error.

I think it may be related to the rider editor in the unitys package manager.

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4 comments

Hello,

Could you please collect the following information for further investigation:

- Rider logs via Help | Collect Logs and Diagnostic Data;

- Unity editor and player logs, use the following instruction

Please upload the logs to JetBrains Upload service. Thank you in advance!

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Hi i uploaded

Upload id: 2023_12_09_EiQQCAgcuroyoqBGN535uV (files: Editor.log, rider logs.zip)

Here is error video, i also created forum topic about this issue in unity forum. And someone said it can be related that my projects are in the onedrive sync folder(desktop). I didnt try to move projects to another folder yet. 

Here is error video on new installed unity + new created project with cinemachine and rider
https://www.youtube.com/watch?v=lK0kV2Kl04A&t=1s

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Hello,

Thank you for the logs. Our current hypothesis is that the behavior is caused by non-Latin symbols in the path to your Unity project (namely ü in your particular case). Regrettably, we were unable to reproduce this behavior so far. Would it be possible for you to share this Unity project with us?

In any case, we will continue investigating the problem using the logs you have kindly provided. Please upvote RIDER-103263 Unity Editor throws String conversion error when a project is opened in Rider and click Watch to keep an eye on status updates.

UPDATE: Reproduced, updated the issue accordingly

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So, as a temporary workaround, please move the Unity project to a location with only Latin symbols in the path.

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