In this Unreal project, building and everything was perfect until today. After some trivial changes to this pair of .h and .cpp files, I cannot by any means compile and build.
What is happening is described on log as:
0>[Adaptive Build] Excluded from ProjectName unity file: FileName.cpp
Then as the build tries to compile:
0>FileName.gen.cpp(32470): Error C2607 : static assertion failed
There is no error on the file, nothing is being detected or pointed wrong. Where do I go from here? I want to discover why this file is now all of a sudden being excluded from unity file. I have no idea how.