Navigate Compile Errors in Unreal

If I compile something with errors in an Unreal project (see below for example) on MacOS, there's no link to take me to the error in the code (ChickenCharacter.cpp:115 in example). Any way to switch on these hyperlinks or should I be looking at another windows apart from Unreal Editor Log?

Log          CompilerResultsLog        ------ Building 7 action(s) started ------
Log          CompilerResultsLog        [1/7] Compile [Apple] NaturalDisaster.init.gen.cpp
Log          CompilerResultsLog        [2/7] Compile [Apple] ChickenCharacter.cpp
Log          CompilerResultsLog        /Projects/NaturalDisaster/Source/NaturalDisaster/ChickenCharacter.cpp:115:2: error: '/*' within block comment [-Werror,-Wcomment]
Log          CompilerResultsLog                /*AAIController* AIController = Cast<AAIController>(GetController());
Log          CompilerResultsLog                ^
Log          CompilerResultsLog        1 error generated.

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3 comments

Hello Neil,

Rider should show you the file link in the Build tool window (as long as you are using Rider 2023.2 or later). Please try it out and let me know if it helps.

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Hi Kirill Filin,

Thanks for your response! There are various build options when using Unreal with Rider. If I “Build Solution”, then the errors show up correctly in the build tool window. However, building like that doesn't trigger the project to be reloaded in Unreal. If I use the Unreal “Build and Reload” option, then errors don't show up in the Build tool window only in the UnrealLink windows without hyperlinked errors.

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Hello Neil,

Thank you for the clarification. I've filed a corresponding feature request, please feel free to vote for RIDER-106542.

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