Rider for Unreal Engine stopping at execution points
Hello,
Whenever I try to run my project in debug mode Rider stops at GeneratedBody() and constructors of my files, along with other engine source files while opening the project. This get very annoying as you have to resume program a multitude of times before the project even loads. Is there some setting I'm missing here to avoid this?



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I got the same problem, can't find a setting for it. But in the course I am following they don't seam to have the problem?
I managed to solve this. Some of the source files had breakpoints set next to the includes for whatever reason. Removing the breakpoints next to the include statments in the effected files fixes this.
Super, thank you. I had a look and found the same in 4 source files that where auto generated.